
One Friday night last month, some artists at the video game studio Naughty Dog were working on their latest game when they heard a crash. A large metal pipe had fallen from above them and landed right next to their desks. If it had dropped a few feet closer, the consequences might have been dire. It was late, past 9 p.m., and the construction workers above had perhaps recklessly assumed that nobody was there. But at Naughty Dog, people were always there.
Read more:
https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962?source=Snapzu
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